A downloadable tool

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Super Game Boy / Noise channel mixer.

Controls

  • A activates SGB sound A/B
    • A while holding START clears SGB sound
    • A while holding SELECT+START resets SGB sound
  • B activates CH4 noise
    • B while holding START clears CH4 noise
    • B while holding SELECT+START resets CH4 noise
  • START triggers all three in unison
  • D-pad adjusts/moves between params
    • Adjust while holding A/B/START provides constant feedback
  • SELECT moves between param groups
    • A while holding toggles SGB sound A/B
    • Up/Down while holding moves to respective param group
  • A+B displays the parameter string

Parameter String Mapping

RegisterAltBitsDigitBits
SOUND01 4 - 5 0 0 - 1
SOUND01 0 - 3 1
SOUND02 4 0 2
SOUND02 0 - 3 2
SOUND03 0 - 3 3
SOUND03 4 - 7 4
AUD4LEN NR41 4 0 3
AUD4LEN NR41 0 - 3 5
AUD4ENV NR42 4 - 7 6
AUD4ENV NR42 0 - 3 7
AUD4POLY NR43 4 - 7 8
AUD4POLY NR43 0 - 3 9
AUD4GO NR44 6 Border

Building from Source

make

Known to work with RGBDS 0.9.2 on MSYS64.

Limitations

Due to the tight schedule of GB Compo 2025, the following features have been left for a future release:

  • Top part enable/disable animations
  • Top part digit animations
  • Bugfixes

Accessibility

The tool has been designed with accessibility in mind. High-contrast assets are utilised for the benefit of the visually-impaired user.

Thanks

  • Nikku4211 for inspiring the creation of this tool and for initial testing
  • m2m for testing on actual SGB and SGB2 hardware
  • Rangi42 for patiently answering every dumb question
  • Marc Robledo for creating some great GB development tools
  • The entire GBdev community for their awesomeness
  • avivace and bbbbbr for organising GB Compo 2025
  • itch.io for hosting the event
  • the judges for their hard work

Download

Download NowName your own price

Click download now to get access to the following files:

sgb_jam.gb 64 kB

Development log

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